From 5a3ce746e00393fbb2c676e3d9c037e0e3014fc8 Mon Sep 17 00:00:00 2001 From: Santo Cariotti Date: Sun, 27 Apr 2025 12:52:51 +0200 Subject: Use the multiplayer's type instead of simple string to send messages --- pkg/ui/views/game.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'pkg/ui/views/game.go') diff --git a/pkg/ui/views/game.go b/pkg/ui/views/game.go index 12f4fcb..425d047 100644 --- a/pkg/ui/views/game.go +++ b/pkg/ui/views/game.go @@ -118,7 +118,7 @@ func (m GameModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) { m.err = m.network.Close() case RestoreGameMsg: - m.network.SendAll([]byte("restore"), []byte(m.network.Me())) + m.network.SendAll([]byte(string(multiplayer.RestoreGameMessage)), []byte(m.network.Me())) m.restore = false case error: @@ -138,7 +138,7 @@ func (m GameModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) { if err != nil { m.err = err } else { - m.network.SendAll([]byte("new-move"), []byte(moveStr)) + m.network.SendAll([]byte(string(multiplayer.MoveGameMessage)), []byte(moveStr)) m.err = nil } cmds = append(cmds, m.getMoves(), m.updateMovesListCmd(), m.sendNewTurnCmd()) -- cgit v1.2.3-18-g5258