From 8255fbdd7d9d595e71545b7c6909114024527a34 Mon Sep 17 00:00:00 2001 From: Santo Cariotti Date: Thu, 17 Apr 2025 22:08:43 +0200 Subject: Logger with also stdout and move logic to network.Me() instead of network.Peer() --- pkg/ui/views/game_api.go | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) (limited to 'pkg/ui/views/game_api.go') diff --git a/pkg/ui/views/game_api.go b/pkg/ui/views/game_api.go index 34ba1f3..485df41 100644 --- a/pkg/ui/views/game_api.go +++ b/pkg/ui/views/game_api.go @@ -12,11 +12,6 @@ import ( func (m GameModel) handleDatabaseGameMsg(msg database.Game) (GameModel, tea.Cmd) { m.game = &msg - if m.peer == "peer-2" { - m.network.Peer = msg.IP2 - } else { - m.network.Peer = msg.IP1 - } var cmd tea.Cmd @@ -52,15 +47,15 @@ func (m *GameModel) getGame() tea.Cmd { } // Establish peer connection - if m.peer == "peer-2" { + if m.network.Me() == "peer-1" { if game.IP2 != "" { remote := game.IP2 - go m.network.Server.AddPeer("peer-2", remote) + go m.network.AddPeer("peer-2", remote) } } else { if game.IP1 != "" { remote := game.IP1 - go m.network.Server.AddPeer("peer-1", remote) + go m.network.AddPeer("peer-1", remote) } } -- cgit v1.2.3-18-g5258