From 5a3ce746e00393fbb2c676e3d9c037e0e3014fc8 Mon Sep 17 00:00:00 2001 From: Santo Cariotti Date: Sun, 27 Apr 2025 12:52:51 +0200 Subject: Use the multiplayer's type instead of simple string to send messages --- pkg/ui/views/game_restore.go | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'pkg/ui/views/game_restore.go') diff --git a/pkg/ui/views/game_restore.go b/pkg/ui/views/game_restore.go index 9879233..e9e9b59 100644 --- a/pkg/ui/views/game_restore.go +++ b/pkg/ui/views/game_restore.go @@ -7,6 +7,7 @@ import ( "github.com/boozec/rahanna/internal/api/database" "github.com/boozec/rahanna/pkg/p2p" + "github.com/boozec/rahanna/pkg/ui/multiplayer" tea "github.com/charmbracelet/bubbletea" ) @@ -59,8 +60,8 @@ func (m GameModel) handleSendRestoreMsg(source p2p.NetworkID) tea.Cmd { payload += fmt.Sprintf("%s\n", move.String()) } - m.err = m.network.Send(source, []byte("restore-ack"), []byte(payload)) - m.err = m.network.Send(source, []byte("define-turn"), []byte(string(m.turn))) + m.err = m.network.Send(source, []byte(string(multiplayer.RestoreAckGameMessage)), []byte(payload)) + m.err = m.network.Send(source, []byte(string(multiplayer.DefineTurnMessage)), []byte(string(m.turn))) return nil } -- cgit v1.2.3-18-g5258