From 8255fbdd7d9d595e71545b7c6909114024527a34 Mon Sep 17 00:00:00 2001 From: Santo Cariotti Date: Thu, 17 Apr 2025 22:08:43 +0200 Subject: Logger with also stdout and move logic to network.Me() instead of network.Peer() --- pkg/ui/views/play_api.go | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'pkg/ui/views/play_api.go') diff --git a/pkg/ui/views/play_api.go b/pkg/ui/views/play_api.go index 7119ffa..40f26a8 100644 --- a/pkg/ui/views/play_api.go +++ b/pkg/ui/views/play_api.go @@ -68,11 +68,9 @@ func (m *PlayModel) handleGameResponse(msg database.Game) (tea.Model, tea.Cmd) { localPort, _ := strconv.ParseInt(ip[1], 10, 32) logger, _ := logger.GetLogger() - network := multiplayer.NewGameNetwork("peer-2", fmt.Sprintf("%s:%d", localIP, localPort), func() error { - return nil - }, logger) + network := multiplayer.NewGameNetwork("peer-2", fmt.Sprintf("%s:%d", localIP, localPort), network.DefaultHandshake, logger) - return m, SwitchModelCmd(NewGameModel(m.width, m.height+1, "peer-1", m.game.ID, network)) + return m, SwitchModelCmd(NewGameModel(m.width, m.height+1, m.game.ID, network)) } return m, nil } -- cgit v1.2.3-18-g5258