package handlers import ( "encoding/json" "log/slog" "net/http" "time" "github.com/boozec/rahanna/internal/api/auth" "github.com/boozec/rahanna/internal/api/database" "github.com/boozec/rahanna/internal/network" "gorm.io/gorm" ) type NewGameRequest struct { IP string `json:"ip"` } func RegisterUser(w http.ResponseWriter, r *http.Request) { slog.Info("POST /auth/register") var user database.User err := json.NewDecoder(r.Body).Decode(&user) if err != nil { JsonError(&w, err.Error()) return } if len(user.Password) < 4 { JsonError(&w, "password too short") return } var storedUser database.User db, _ := database.GetDb() result := db.Where("username = ?", user.Username).First(&storedUser) if result.Error == nil { JsonError(&w, "user with this username already exists") return } hashedPassword, err := HashPassword(user.Password) if err != nil { JsonError(&w, err.Error()) return } user.Password = string(hashedPassword) result = db.Create(&user) if result.Error != nil { JsonError(&w, result.Error.Error()) return } token, err := auth.GenerateJWT(user.ID) if err != nil { JsonError(&w, err.Error()) return } json.NewEncoder(w).Encode(map[string]string{"token": token}) } func LoginUser(w http.ResponseWriter, r *http.Request) { slog.Info("POST /auth/login") var inputUser database.User err := json.NewDecoder(r.Body).Decode(&inputUser) if err != nil { JsonError(&w, err.Error()) return } var storedUser database.User db, _ := database.GetDb() result := db.Where("username = ?", inputUser.Username).First(&storedUser) if result.Error != nil { JsonError(&w, "invalid credentials") return } if err := CheckPasswordHash(storedUser.Password, inputUser.Password); err != nil { JsonError(&w, "invalid credentials") return } token, err := auth.GenerateJWT(storedUser.ID) if err != nil { JsonError(&w, err.Error()) return } json.NewEncoder(w).Encode(map[string]string{"token": token}) } func NewPlay(w http.ResponseWriter, r *http.Request) { slog.Info("POST /play") claims, err := auth.ValidateJWT(r.Header.Get("Authorization")) if err != nil { JsonError(&w, err.Error()) return } var payload struct { IP string `json:"ip"` } if err := json.NewDecoder(r.Body).Decode(&payload); err != nil { JsonError(&w, err.Error()) return } if err != nil { JsonError(&w, err.Error()) return } db, _ := database.GetDb() name := network.NewSession() play := database.Game{ Player1ID: claims.UserID, Player2ID: nil, Name: name, IP1: payload.IP, IP2: "", } result := db.Create(&play) if result.Error != nil { JsonError(&w, result.Error.Error()) return } json.NewEncoder(w).Encode(map[string]string{"name": name}) } func EnterGame(w http.ResponseWriter, r *http.Request) { slog.Info("POST /enter-game") claims, err := auth.ValidateJWT(r.Header.Get("Authorization")) if err != nil { JsonError(&w, err.Error()) return } var payload struct { Name string `json:"name"` IP string `json:"ip"` } if err := json.NewDecoder(r.Body).Decode(&payload); err != nil { JsonError(&w, err.Error()) return } if err != nil { JsonError(&w, err.Error()) return } db, _ := database.GetDb() var play database.Game result := db.Where("name = ? AND player2_id IS NULL", payload.Name).First(&play) if result.Error != nil { JsonError(&w, result.Error.Error()) return } play.Player2ID = &claims.UserID play.IP2 = payload.IP play.UpdatedAt = time.Now() if err := db.Save(&play).Error; err != nil { JsonError(&w, err.Error()) return } result = db.Where("id = ?", play.ID). Preload("Player1", func(db *gorm.DB) *gorm.DB { return db.Omit("Password") }). Preload("Player2", func(db *gorm.DB) *gorm.DB { return db.Omit("Password") }). First(&play) if result.Error != nil { JsonError(&w, result.Error.Error()) return } json.NewEncoder(w).Encode(play) }