package multiplayer import ( "github.com/boozec/rahanna/internal/network" ) type GameNetwork struct { server *network.TCPNetwork peer string } func NewGameNetwork(localID, localIP string, localPort int, callback func()) *GameNetwork { server := network.NewTCPNetwork(localID, localIP, localPort, callback) peer := "" return &GameNetwork{ server: server, peer: peer, } }