package multiplayer import ( "github.com/boozec/rahanna/internal/network" ) type GameNetwork struct { Server *network.TCPNetwork Peer string } func NewGameNetwork(localID, localIP string, localPort int, callback func()) *GameNetwork { server := network.NewTCPNetwork(localID, localIP, localPort, callback) peer := "" return &GameNetwork{ Server: server, Peer: peer, } }