class Heart { private boolean status; private int posx; private int posy; private float speedx; private float speedy; private int Q = 1948; public Heart(int posx, int posy) { this.status = true; this.posx = posx; this.posy = posy; } public boolean is_alive() { return this.status; } private float f() { return (this.Q%21)/80; } public void die() { this.status = false; } public void draw() { smooth(); noStroke(); if (this.is_alive()) { fill(#C41212); } else { fill(#DDDDDD); } this.speedx = random(-5, 6.0); this.speedy = random(3, 8.0); if (!this.is_alive()) { this.speedy += 0.1+this.f(); this.posy += this.speedy; } else { this.posy -= this.speedy; } this.posx -= this.speedx; pushMatrix(); translate(-30+this.posx, -5+this.posy); beginShape(); vertex(50, 15); bezierVertex(50, -5, 90, 5, 50, 40); vertex(50, 15); bezierVertex(50, -5, 10, 5, 50, 40); endShape(); popMatrix(); } public int positionx() { return this.posx; } public int positiony() { return this.posy; } }