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package multiplayer
import (
"github.com/boozec/rahanna/internal/network"
)
type GameNetwork struct {
Server *network.TCPNetwork
Peer string
}
func NewGameNetwork(localID, localIP string, localPort int, callback func()) *GameNetwork {
server := network.NewTCPNetwork(localID, localIP, localPort, callback)
peer := ""
return &GameNetwork{
Server: server,
Peer: peer,
}
}
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