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package multiplayer
import (
"time"
"github.com/boozec/rahanna/internal/network"
"go.uber.org/zap"
)
type GameNetwork struct {
server *network.TCPNetwork
me network.NetworkID
peer network.NetworkID
}
// Wrapper to a `TCPNetwork`
func NewGameNetwork(localID string, address string, onHandshake network.NetworkHandshakeFunc, logger *zap.Logger) *GameNetwork {
opts := network.TCPNetworkOpts{
ListenAddr: address,
HandshakeFn: onHandshake,
RetryDelay: time.Second * 2,
Logger: logger,
}
server := network.NewTCPNetwork(network.NetworkID(localID), opts)
return &GameNetwork{
server: server,
me: network.NetworkID(localID),
}
}
func (n *GameNetwork) Peer() network.NetworkID {
return n.peer
}
func (n *GameNetwork) Me() network.NetworkID {
return n.me
}
func (n *GameNetwork) Send(payload []byte) error {
return n.server.Send(n.peer, payload)
}
func (n *GameNetwork) AddPeer(remoteID network.NetworkID, addr string) {
n.peer = remoteID
n.server.AddPeer(remoteID, addr)
}
func (n *GameNetwork) AddReceiveFunction(f network.NetworkMessageReceiveFunc) {
n.server.OnReceiveFn = f
}
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