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package views
import (
"fmt"
"github.com/boozec/rahanna/internal/api/database"
"github.com/boozec/rahanna/pkg/ui/multiplayer"
"github.com/charmbracelet/bubbles/key"
"github.com/charmbracelet/bubbles/textinput"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
// Keyboard controls
type gameKeyMap struct {
EnterNewGame key.Binding
StartNewGame key.Binding
GoLogout key.Binding
Quit key.Binding
}
// Default key bindings for the game model
var defaultGameKeyMap = gameKeyMap{
GoLogout: key.NewBinding(
key.WithKeys("alt+Q", "alt+q"),
key.WithHelp("Alt+Q", "Logout"),
),
Quit: key.NewBinding(
key.WithKeys("Q", "q"),
key.WithHelp(" Q", "Quit"),
),
}
type GameModel struct {
// UI dimensions
width int
height int
// UI state
keys playKeyMap
// Game state
game *database.Game
network *multiplayer.GameNetwork
}
func NewGameModel(width, height int, game *database.Game, network *multiplayer.GameNetwork) GameModel {
return GameModel{
width: width,
height: height,
game: game,
network: network,
}
}
// Init function for GameModel
func (m GameModel) Init() tea.Cmd {
ClearScreen()
return textinput.Blink
}
func (m GameModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
if exit := handleExit(msg); exit != nil {
return m, exit
}
switch msg := msg.(type) {
case tea.WindowSizeMsg:
return m.handleWindowSize(msg)
case tea.KeyMsg:
return m.handleKeyPress(msg)
}
return m, nil
}
// View function for GameModel
func (m GameModel) View() string {
formWidth := getFormWidth(m.width)
// base := lipgloss.NewStyle().Align(lipgloss.Center).Width(m.width)
content := "abc"
// Build the main window with error handling
windowContent := m.buildWindowContent(content, formWidth)
// Create navigation buttons
buttons := m.renderNavigationButtons()
centeredContent := lipgloss.JoinVertical(
lipgloss.Center,
getLogo(m.width),
windowContent,
lipgloss.NewStyle().MarginTop(2).Render(buttons),
)
return lipgloss.Place(
m.width,
m.height,
lipgloss.Center,
lipgloss.Center,
centeredContent,
)
}
func (m GameModel) handleWindowSize(msg tea.WindowSizeMsg) (tea.Model, tea.Cmd) {
m.width = msg.Width
m.height = msg.Height
return m, nil
}
func (m GameModel) handleKeyPress(msg tea.KeyMsg) (tea.Model, tea.Cmd) {
switch {
case key.Matches(msg, m.keys.GoLogout):
return m, logout(m.width, m.height+1)
case key.Matches(msg, m.keys.Quit):
return m, tea.Quit
}
return m, nil
}
func (m GameModel) buildWindowContent(content string, formWidth int) string {
return lipgloss.JoinVertical(
lipgloss.Center,
windowStyle.Width(formWidth).Render(lipgloss.JoinVertical(
lipgloss.Center,
content,
)),
)
}
func (m GameModel) renderNavigationButtons() string {
logoutKey := fmt.Sprintf("%s %s",
altCodeStyle.Render(m.keys.GoLogout.Help().Key),
m.keys.GoLogout.Help().Desc)
quitKey := fmt.Sprintf("%s %s",
altCodeStyle.Render(m.keys.Quit.Help().Key),
m.keys.Quit.Help().Desc)
return lipgloss.JoinVertical(
lipgloss.Left,
logoutKey,
quitKey,
)
}
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