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package views
import (
"encoding/json"
"fmt"
"math/rand"
"os"
"github.com/boozec/rahanna/internal/api/database"
"github.com/boozec/rahanna/internal/network"
"github.com/boozec/rahanna/pkg/ui/multiplayer"
"github.com/charmbracelet/bubbles/key"
"github.com/charmbracelet/bubbles/textinput"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/notnil/chess"
)
// gameKeyMap defines the key bindings for the game view.
type gameKeyMap struct {
GoLogout key.Binding
RandomMove key.Binding
Quit key.Binding
}
// defaultGameKeyMap provides the default key bindings for the game view.
var defaultGameKeyMap = gameKeyMap{
RandomMove: key.NewBinding(
key.WithKeys("R", "r"),
key.WithHelp("R", "Random Move"),
),
GoLogout: key.NewBinding(
key.WithKeys("alt+Q", "alt+q"),
key.WithHelp("Alt+Q", "Logout"),
),
Quit: key.NewBinding(
key.WithKeys("Q", "q"),
key.WithHelp(" Q", "Quit"),
),
}
// ChessMoveMsg is a message containing a received chess move.
type ChessMoveMsg string
// GameModel represents the state of the game view.
type GameModel struct {
// UI dimensions
width int
height int
// UI state
keys gameKeyMap
// Game state
peer string
currentGameID int
game *database.Game
network *multiplayer.GameNetwork
chessGame *chess.Game
incomingMoves chan string
turn int
}
// NewGameModel creates a new GameModel.
func NewGameModel(width, height int, peer string, currentGameID int, network *multiplayer.GameNetwork) GameModel {
return GameModel{
width: width,
height: height,
keys: defaultGameKeyMap,
peer: peer,
currentGameID: currentGameID,
network: network,
chessGame: chess.NewGame(chess.UseNotation(chess.UCINotation{})),
incomingMoves: make(chan string),
turn: 0,
}
}
// Init initializes the GameModel.
func (m GameModel) Init() tea.Cmd {
ClearScreen()
return tea.Batch(textinput.Blink, m.getGame(), m.getMoves())
}
// Update handles incoming messages and updates the GameModel.
func (m GameModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
if exit := handleExit(msg); exit != nil {
return m, exit
}
switch msg := msg.(type) {
case tea.WindowSizeMsg:
return m.handleWindowSize(msg)
case tea.KeyMsg:
return m.handleKeyPress(msg)
case ChessMoveMsg:
m.turn++
err := m.chessGame.MoveStr(string(msg))
if err != nil {
fmt.Println("Error applying move:", err)
}
return m, m.getMoves()
case database.Game:
return m.handleGetGameResponse(msg)
}
return m, nil
}
// View renders the GameModel.
func (m GameModel) View() string {
formWidth := getFormWidth(m.width)
var content string
if m.game != nil {
yourTurn := ""
if m.turn%2 == 0 && m.peer == "peer-2" || m.turn%2 == 1 && m.peer == "peer-1" {
yourTurn = "[YOUR TURN]"
}
content = fmt.Sprintf("%s vs %s\n%s\n\n%s\n%s",
m.game.Player1.Username,
m.game.Player2.Username,
lipgloss.NewStyle().Foreground(highlightColor).Render(yourTurn),
m.chessGame.Position().Board().Draw(),
m.chessGame.String(),
)
}
windowContent := m.buildWindowContent(content, formWidth)
buttons := m.renderNavigationButtons()
centeredContent := lipgloss.JoinVertical(
lipgloss.Center,
getLogo(m.width),
windowContent,
lipgloss.NewStyle().MarginTop(2).Render(buttons),
)
return lipgloss.Place(
m.width,
m.height,
lipgloss.Center,
lipgloss.Center,
centeredContent,
)
}
func (m GameModel) handleWindowSize(msg tea.WindowSizeMsg) (tea.Model, tea.Cmd) {
m.width = msg.Width
m.height = msg.Height
return m, nil
}
func (m GameModel) handleKeyPress(msg tea.KeyMsg) (tea.Model, tea.Cmd) {
switch {
case key.Matches(msg, m.keys.GoLogout):
return m, logout(m.width, m.height+1)
case key.Matches(msg, m.keys.RandomMove):
if m.turn%2 == 0 && m.peer == "peer-2" || m.turn%2 == 1 && m.peer == "peer-1" {
moves := m.chessGame.ValidMoves()
move := moves[rand.Intn(len(moves))]
m.network.Server.Send(network.NetworkID(m.peer), []byte(move.String()))
m.chessGame.MoveStr(move.String())
m.turn++
}
return m, nil
case key.Matches(msg, m.keys.Quit):
return m, tea.Quit
}
return m, nil
}
func (m GameModel) buildWindowContent(content string, formWidth int) string {
return lipgloss.JoinVertical(
lipgloss.Center,
windowStyle.Width(formWidth).Render(lipgloss.JoinVertical(
lipgloss.Center,
content,
)),
)
}
func (m GameModel) renderNavigationButtons() string {
randomMoveKey := fmt.Sprintf("%s %s",
altCodeStyle.Render(m.keys.RandomMove.Help().Key),
m.keys.RandomMove.Help().Desc)
logoutKey := fmt.Sprintf("%s %s",
altCodeStyle.Render(m.keys.GoLogout.Help().Key),
m.keys.GoLogout.Help().Desc)
quitKey := fmt.Sprintf("%s %s",
altCodeStyle.Render(m.keys.Quit.Help().Key),
m.keys.Quit.Help().Desc)
return lipgloss.JoinVertical(
lipgloss.Left,
randomMoveKey,
logoutKey,
quitKey,
)
}
func (m *GameModel) handleGetGameResponse(msg database.Game) (tea.Model, tea.Cmd) {
m.game = &msg
if m.peer == "peer-2" {
m.network.Peer = msg.IP2
} else {
m.network.Peer = msg.IP1
}
return m, nil
}
func (m *GameModel) getGame() tea.Cmd {
return func() tea.Msg {
var game database.Game
// Get authorization token
authorization, err := getAuthorizationToken()
if err != nil {
return nil
}
// Send API request
url := fmt.Sprintf("%s/play/%d", os.Getenv("API_BASE"), m.currentGameID)
resp, err := sendAPIRequest("GET", url, nil, authorization)
if err != nil {
return nil
}
defer resp.Body.Close()
if err := json.NewDecoder(resp.Body).Decode(&game); err != nil {
return nil
}
// Establish peer connection
if m.peer == "peer-2" {
if game.IP2 != "" {
remote := game.IP2
go m.network.Server.AddPeer("peer-2", remote)
}
} else {
if game.IP1 != "" {
remote := game.IP1
go m.network.Server.AddPeer("peer-1", remote)
}
}
return game
}
}
func (m *GameModel) getMoves() tea.Cmd {
m.network.Server.OnReceiveFn = func(msg network.Message) {
moveStr := string(msg.Payload)
m.incomingMoves <- moveStr
}
return func() tea.Msg {
move := <-m.incomingMoves
return ChessMoveMsg(move)
}
}
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