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package views
import (
"encoding/json"
"fmt"
"os"
"github.com/boozec/rahanna/internal/api/database"
tea "github.com/charmbracelet/bubbletea"
"github.com/notnil/chess"
)
func (m GameModel) handleDatabaseGameMsg(msg database.Game) (GameModel, tea.Cmd) {
m.game = &msg
if m.peer == "peer-2" {
m.network.Peer = msg.IP2
} else {
m.network.Peer = msg.IP1
}
var cmd tea.Cmd
if m.game.Outcome != chess.NoOutcome.String() {
cmd = func() tea.Msg {
return EndGameMsg{}
}
}
return m, cmd
}
func (m *GameModel) getGame() tea.Cmd {
return func() tea.Msg {
var game database.Game
// Get authorization token
authorization, err := getAuthorizationToken()
if err != nil {
return nil
}
// Send API request
url := fmt.Sprintf("%s/play/%d", os.Getenv("API_BASE"), m.currentGameID)
resp, err := sendAPIRequest("GET", url, nil, authorization)
if err != nil {
return nil
}
defer resp.Body.Close()
if err := json.NewDecoder(resp.Body).Decode(&game); err != nil {
return nil
}
// Establish peer connection
if m.peer == "peer-2" {
if game.IP2 != "" {
remote := game.IP2
go m.network.Server.AddPeer("peer-2", remote)
}
} else {
if game.IP1 != "" {
remote := game.IP1
go m.network.Server.AddPeer("peer-1", remote)
}
}
return game
}
}
type EndGameMsg struct{}
func (m *GameModel) endGame() tea.Cmd {
return func() tea.Msg {
var game database.Game
// Get authorization token
authorization, err := getAuthorizationToken()
if err != nil {
return err
}
// Prepare request payload
payload, err := json.Marshal(map[string]string{
"outcome": m.chessGame.Outcome().String(),
})
// Send API request
url := fmt.Sprintf("%s/play/%d/end", os.Getenv("API_BASE"), m.currentGameID)
resp, err := sendAPIRequest("POST", url, payload, authorization)
if err != nil {
return err
}
defer resp.Body.Close()
if err := json.NewDecoder(resp.Body).Decode(&game); err != nil {
return err
}
return game
}
}
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