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package views
import (
"encoding/json"
"fmt"
"os"
"github.com/boozec/rahanna/internal/api/database"
tea "github.com/charmbracelet/bubbletea"
"github.com/notnil/chess"
)
func (m GameModel) handleDatabaseGameMsg(msg database.Game) (GameModel, tea.Cmd) {
m.game = &msg
var cmd tea.Cmd
peers := map[int]string{
1: m.game.IP1,
2: m.game.IP2,
}
if m.game.Type == database.PairGameType {
peers[3] = m.game.IP3
peers[4] = m.game.IP4
}
myPlayerNum := -1
switch m.network.Me() {
case m.playerPeer(1):
myPlayerNum = 1
case m.playerPeer(2):
myPlayerNum = 2
case m.playerPeer(3):
myPlayerNum = 3
case m.playerPeer(4):
myPlayerNum = 4
}
// Add all peers to every other peer
for playerNum, ip := range peers {
if playerNum != myPlayerNum && ip != "" {
m.network.AddPeer(m.playerPeer(playerNum), ip)
}
}
if m.restore {
cmd = func() tea.Msg {
return RestoreGameMsg{}
}
} else if m.game.Outcome != chess.NoOutcome.String() {
cmd = func() tea.Msg {
return EndGameMsg{}
}
}
return m, cmd
}
func (m *GameModel) getGame() tea.Cmd {
return func() tea.Msg {
var game database.Game
// Get authorization token
authorization, err := getAuthorizationToken()
if err != nil {
return nil
}
// Send API request
url := fmt.Sprintf("%s/play/%d", os.Getenv("API_BASE"), m.currentGameID)
resp, err := sendAPIRequest("GET", url, nil, authorization)
if err != nil {
return nil
}
defer resp.Body.Close()
if err := json.NewDecoder(resp.Body).Decode(&game); err != nil {
return nil
}
m.game = &game
return game
}
}
type EndGameMsg struct {
abandoned bool
}
type RestoreGameMsg struct{}
func (m *GameModel) endGame(outcome string, abandon bool) tea.Cmd {
return func() tea.Msg {
var game database.Game
// Get authorization token
authorization, err := getAuthorizationToken()
if err != nil {
return err
}
// Prepare request payload
payload, err := json.Marshal(map[string]string{
"outcome": outcome,
})
// Send API request
url := fmt.Sprintf("%s/play/%d/end", os.Getenv("API_BASE"), m.currentGameID)
resp, err := sendAPIRequest("POST", url, payload, authorization)
if err != nil {
return err
}
defer resp.Body.Close()
if err := json.NewDecoder(resp.Body).Decode(&game); err != nil {
return err
}
if abandon {
m.network.SendAll([]byte("abandon"), []byte("🏳️"))
}
return game
}
}
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