1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
package views
import (
"fmt"
"github.com/charmbracelet/bubbles/key"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
// gameKeyMap defines the key bindings for the game view.
type gameKeyMap struct {
GoLogout key.Binding
Quit key.Binding
}
// defaultGameKeyMap provides the default key bindings for the game view.
var defaultGameKeyMap = gameKeyMap{
GoLogout: key.NewBinding(
key.WithKeys("alt+Q", "alt+q"),
key.WithHelp("Alt+Q", "Logout"),
),
Quit: key.NewBinding(
key.WithKeys("Q", "q"),
key.WithHelp(" Q", "Quit"),
),
}
func (m GameModel) handleKeyMsg(msg tea.KeyMsg) (GameModel, tea.Cmd) {
switch {
case key.Matches(msg, m.keys.GoLogout):
return m, logout(m.width, m.height+1)
case key.Matches(msg, m.keys.Quit):
return m, tea.Quit
}
return m, nil
}
func (m GameModel) renderNavigationButtons() string {
logoutKey := fmt.Sprintf("%s %s",
altCodeStyle.Render(m.keys.GoLogout.Help().Key),
m.keys.GoLogout.Help().Desc)
quitKey := fmt.Sprintf("%s %s",
altCodeStyle.Render(m.keys.Quit.Help().Key),
m.keys.Quit.Help().Desc)
return lipgloss.JoinVertical(
lipgloss.Left,
logoutKey,
quitKey,
)
}
|