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package views
import (
"fmt"
"github.com/boozec/rahanna/internal/network"
"github.com/charmbracelet/bubbles/list"
tea "github.com/charmbracelet/bubbletea"
)
// UpdateMovesListMsg is a message to update the moves list
type UpdateMovesListMsg struct{}
// ChessMoveMsg is a message containing a received chess move.
type ChessMoveMsg string
type item struct {
title string
}
func (i item) Title() string { return i.title }
func (i item) Description() string { return "" }
func (i item) FilterValue() string { return i.title }
func (m *GameModel) getMoves() tea.Cmd {
m.network.Server.OnReceiveFn = func(msg network.Message) {
moveStr := string(msg.Payload)
m.incomingMoves <- moveStr
}
return func() tea.Msg {
move := <-m.incomingMoves
return ChessMoveMsg(move)
}
}
func (m *GameModel) updateMovesListCmd() tea.Cmd {
return func() tea.Msg {
return UpdateMovesListMsg{}
}
}
func (m GameModel) handleUpdateMovesListMsg() GameModel {
if m.isMyTurn() && m.game != nil {
var items []list.Item
for _, move := range m.chessGame.ValidMoves() {
items = append(items, item{title: move.String()})
}
m.movesList.SetItems(items)
m.movesList.Title = "Choose a move"
m.movesList.Select(0)
m.movesList.SetShowFilter(true)
m.movesList.SetFilteringEnabled(true)
m.movesList.ResetFilter()
}
return m
}
func (m GameModel) handleChessMoveMsg(msg ChessMoveMsg) (GameModel, tea.Cmd) {
m.turn++
err := m.chessGame.MoveStr(string(msg))
if err != nil {
fmt.Println("Error applying move:", err)
}
return m, tea.Batch(m.getMoves(), m.updateMovesListCmd())
}
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