summaryrefslogtreecommitdiff
path: root/pkg/ui/views/play_api.go
blob: 40f26a8cc757aa645ce4b54a4b2ff1582dd98120 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
package views

import (
	"encoding/json"
	"fmt"
	"net/http"
	"os"
	"strconv"
	"strings"

	"github.com/boozec/rahanna/internal/api/database"
	"github.com/boozec/rahanna/internal/logger"
	"github.com/boozec/rahanna/internal/network"
	"github.com/boozec/rahanna/pkg/ui/multiplayer"
	tea "github.com/charmbracelet/bubbletea"
)

type responseOk struct {
	Name   string `json:"name"`
	GameID int    `json:"id"`
	IP     string `json:"ip"`
	Port   int    `json:"int"`
}

// API response types
type playResponse struct {
	Ok    responseOk
	Error string `json:"error"`
}

type StartGameMsg struct{}

func (m *PlayModel) handlePlayResponse(msg playResponse) (tea.Model, tea.Cmd) {
	m.isLoading = false
	m.err = nil

	if msg.Error != "" {
		m.err = fmt.Errorf("%s", msg.Error)
		if msg.Error == "unauthorized" {
			return m, logout(m.width, m.height+1)
		}
	} else {
		m.playName = msg.Ok.Name
		m.currentGameId = msg.Ok.GameID
		logger, _ := logger.GetLogger()

		callbackCompleted := make(chan bool)
		m.network = multiplayer.NewGameNetwork("peer-1", fmt.Sprintf("%s:%d", msg.Ok.IP, msg.Ok.Port), func() error {
			close(callbackCompleted)
			return nil
		}, logger)

		return m, func() tea.Msg {
			<-callbackCompleted
			return StartGameMsg{}
		}
	}

	return m, nil
}
func (m *PlayModel) handleGameResponse(msg database.Game) (tea.Model, tea.Cmd) {
	m.isLoading = false
	m.game = &msg
	m.err = nil
	ip := strings.Split(m.game.IP2, ":")
	if len(ip) == 2 {
		localIP := ip[0]
		localPort, _ := strconv.ParseInt(ip[1], 10, 32)

		logger, _ := logger.GetLogger()
		network := multiplayer.NewGameNetwork("peer-2", fmt.Sprintf("%s:%d", localIP, localPort), network.DefaultHandshake, logger)

		return m, SwitchModelCmd(NewGameModel(m.width, m.height+1, m.game.ID, network))
	}
	return m, nil
}

func (m *PlayModel) handleGamesResponse(msg []database.Game) (tea.Model, tea.Cmd) {
	m.isLoading = false
	m.games = msg
	m.err = nil
	m.paginator.SetTotalPages(len(m.games))
	return m, nil
}

func (m *PlayModel) newGameCallback() tea.Cmd {
	return func() tea.Msg {
		// Get authorization token
		authorization, err := getAuthorizationToken()
		if err != nil {
			return playResponse{Error: err.Error()}
		}

		// Set up network connection
		port, err := network.GetRandomAvailablePort()
		if err != nil {
			return playResponse{Error: err.Error()}
		}

		ip := network.GetOutboundIP().String()
		// FIXME: ip
		ip = "0.0.0.0"

		// Prepare request payload
		payload, err := json.Marshal(map[string]string{
			"ip": fmt.Sprintf("%s:%d", ip, port),
		})
		if err != nil {
			return playResponse{Error: err.Error()}
		}

		// Send API request
		url := os.Getenv("API_BASE") + "/play"
		resp, err := sendAPIRequest("POST", url, payload, authorization)
		if err != nil {
			return playResponse{Error: err.Error()}
		}
		defer resp.Body.Close()

		// Handle response
		if resp.StatusCode != http.StatusOK {
			var response playResponse
			if err := json.NewDecoder(resp.Body).Decode(&response); err != nil {
				return playResponse{Error: fmt.Sprintf("HTTP error: %d, unable to decode body", resp.StatusCode)}
			}
			return playResponse{Error: response.Error}
		}

		// Decode successful response
		var response struct {
			Name  string `json:"name"`
			ID    int    `json:"id"`
			Error string `json:"error"`
		}
		if err := json.NewDecoder(resp.Body).Decode(&response); err != nil {
			return playResponse{Error: fmt.Sprintf("Error decoding JSON: %v", err)}
		}

		return playResponse{Ok: responseOk{Name: response.Name, GameID: response.ID, IP: ip, Port: port}}
	}
}

func (m PlayModel) enterGame() tea.Cmd {
	return func() tea.Msg {
		// Get authorization token
		authorization, err := getAuthorizationToken()
		if err != nil {
			return playResponse{Error: err.Error()}
		}

		// Set up network connection
		port, err := network.GetRandomAvailablePort()
		if err != nil {
			return playResponse{Error: err.Error()}
		}

		ip := network.GetOutboundIP().String()
		// FIXME: ip
		ip = "0.0.0.0"

		// Prepare request payload
		payload, err := json.Marshal(map[string]string{
			"ip":   fmt.Sprintf("%s:%d", ip, port),
			"name": m.namePrompt.Value(),
		})
		if err != nil {
			return playResponse{Error: err.Error()}
		}

		// Send API request
		url := os.Getenv("API_BASE") + "/enter-game"
		resp, err := sendAPIRequest("POST", url, payload, authorization)
		if err != nil {
			return playResponse{Error: err.Error()}
		}
		defer resp.Body.Close()

		// Handle response
		if resp.StatusCode != http.StatusOK {
			var response playResponse
			if err := json.NewDecoder(resp.Body).Decode(&response); err != nil {
				return playResponse{Error: fmt.Sprintf("HTTP error: %d, unable to decode body", resp.StatusCode)}
			}
			return playResponse{Error: response.Error}
		}

		// Decode successful response
		var response database.Game
		if err := json.NewDecoder(resp.Body).Decode(&response); err != nil {
			return playResponse{Error: fmt.Sprintf("Error decoding JSON: %v", err)}
		}

		return response
	}
}

func (m *PlayModel) fetchGames() tea.Cmd {
	return func() tea.Msg {
		var games []database.Game
		// Get authorization token
		authorization, err := getAuthorizationToken()
		if err != nil {
			return games
		}

		// Send API request
		url := os.Getenv("API_BASE") + "/play"
		resp, err := sendAPIRequest("GET", url, nil, authorization)
		if err != nil {
			return games
		}
		defer resp.Body.Close()

		if err := json.NewDecoder(resp.Body).Decode(&games); err != nil {
			return []database.Game{}
		}

		return games
	}
}