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authorSanto Cariotti <santo@dcariotti.me>2025-04-27 12:52:51 +0200
committerSanto Cariotti <santo@dcariotti.me>2025-04-27 12:52:51 +0200
commit5a3ce746e00393fbb2c676e3d9c037e0e3014fc8 (patch)
tree8a42a1d08c3fe6db768e7569e31800081714ae36 /pkg/ui/views/game.go
parent85a6b4c2915fbfb42978fd7d2e3f7bd67e650314 (diff)
Use the multiplayer's type instead of simple string to send messages
Diffstat (limited to 'pkg/ui/views/game.go')
-rw-r--r--pkg/ui/views/game.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/pkg/ui/views/game.go b/pkg/ui/views/game.go
index 12f4fcb..425d047 100644
--- a/pkg/ui/views/game.go
+++ b/pkg/ui/views/game.go
@@ -118,7 +118,7 @@ func (m GameModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
m.err = m.network.Close()
case RestoreGameMsg:
- m.network.SendAll([]byte("restore"), []byte(m.network.Me()))
+ m.network.SendAll([]byte(string(multiplayer.RestoreGameMessage)), []byte(m.network.Me()))
m.restore = false
case error:
@@ -138,7 +138,7 @@ func (m GameModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
if err != nil {
m.err = err
} else {
- m.network.SendAll([]byte("new-move"), []byte(moveStr))
+ m.network.SendAll([]byte(string(multiplayer.MoveGameMessage)), []byte(moveStr))
m.err = nil
}
cmds = append(cmds, m.getMoves(), m.updateMovesListCmd(), m.sendNewTurnCmd())